By Andrew Stellman
What's it wish to paintings on a very good software program improvement crew dealing with an most unlikely challenge? How do you construct a good crew? Can a bunch of people that do not get alongside nonetheless construct solid software program? How does a staff chief hold each person on course while the stakes are excessive and the agenda is tight?
Beautiful Teams takes you behind the curtain with essentially the most fascinating groups in software program engineering background. you are going to examine from veteran group leaders' successes and screw ups, advised via a sequence of enticing own tales -- and interviews -- by means of prime programmers, architects, undertaking managers, and concept leaders.
This booklet contains contributions from:
- Tim O'Reilly
- Scott Berkun
- Mark Healey
- Bill DiPierre
- Andy Lester
- Keoki Andrus
- Tom Tarka
- Auke Jilderda
- Grady Booch
- Jennifer Greene
- Mike Cohn
- Cory Doctorow
- Neil Siegel
- Trevor Field
- James Grenning
- Steve McConnell
- Barry Boehm and Maria H. Penedo
- Peter Gluck
- Karl E. Wiegers
- Alex Martelli
- Karl Fogel
- Michael Collins
- Karl Rehmer
- Andrew Stellman
- Ned Robinson
- Scott Ambler
- Johanna Rothman
- Mark Denovich and Eric Renkey
- Patricia Ensworth
- Andy Oram
- Tony Visconti
Beautiful Teams is edited through Andrew Stellman and Jennifer Greene, veteran software program engineers and venture managers who've been writing bestselling books for O'Reilly considering that 2005, together with Applied software program undertaking Management, Head First PMP, and Head First C#.
Read Online or Download Beautiful Teams: Inspiring and Cautionary Tales from Veteran Team Leaders PDF
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Additional info for Beautiful Teams: Inspiring and Cautionary Tales from Veteran Team Leaders
Jenny: And the tutorials in the game, you got Steven Fry to do the voice? Mark: Yes! Jenny: That's really cool. How did you swing that? " [Douglas Adams's] The Hitchhiker's Guide to the Galaxy (Del Rey) immediately sprung to mind. I don't know if you've seen that film or read the books, but Steven Fry did the voice of The Hitchhiker's Guide to the Galaxy book in the film. And I was just like, "It would be so perfect if we could get him," not really thinking that it's a possibility. But someone in Sony heard me say that, and the next thing I know, it's like, "OK.
And we can really feed off each other. So, it's very much a sort of jamming type environment, if that makes sense, which is only possible when you're just a few people. Once you get beyond even six or seven people, you have to start being more structured. It just descends into chaos otherwise. The way we dealt with this as the team got larger was to create "molecules," which are small teams of people working on a particular area. This gives people the opportunity to still work in a jamming style.
Everyone that's contributing towards this game, assuming that the game makes a lot of money, will make a lot of money, too. It's very fair like that, which is not a lot of people's experience in the games industry. Quite often, people are kind of worked to the bone and then don't really get to see a lot of the rewards, which is a depressing fact, but it's true. Andrew: It sounds like having respect for the people on your team is really important to you. Mark: It's essential, because I've been a member on many teams before in the past, and I've had good and bad.