By Dan Clark
Beginning C# Object-Oriented Programming brings you into the trendy international of improvement as you grasp the basics of programming with C# and discover ways to strengthen effective, reusable, dependent code throughout the object-oriented programming (OOP) technique. Take your talents out of the 20 th century and into this one with Dan Clark's available, quick-paced advisor to C# and object-oriented programming, thoroughly up-to-date for .NET 4.0 and C# 4.0.
As you enhance concepts and top practices for coding in C#, one of many world's hottest modern languages, you'll event modeling a “real world” software via a case examine, permitting you to determine how either C# and OOP (a method you should use with any variety of languages) come jointly to make your code reusable, sleek, and efficient.
With greater than 30 totally hands-on actions, you'll notice tips on how to rework an easy version of an software right into a fully-functional C# venture, together with designing the person interface, imposing the enterprise common sense, and integrating with a relational database for information garage. alongside the best way, you are going to discover the .NET Framework, the production of a Windows-based consumer interface, a web based consumer interface, and service-oriented programming, all utilizing Microsoft's industry-leading visible Studio 2010, C#, Silverlight, the Entity Framework, and extra.
<h3>What you’ll learn</h3> * learn how to use the common Modeling Language (UML) to quick layout an software properly from the 1st time
* comprehend object-oriented programming ideas and the way they gain your paintings in today's twin net- and Windows-based global
* combine OOP basics whilst constructing code in C#
* become aware of the .NET Framework and the way it could possibly assist you create functions quick and successfully
* stroll alongside because the writer develops a whole home windows- and Web-based program utilizing the suggestions and most sensible practices lined inside of
<h3>Who this booklet is for</h3>
* If you're a starting C# programmer who desires to achieve a origin in object-oriented programming besides the C# language fundamentals, this publication is for you.
* Programmers transitioning from a procedure-oriented programming version to an object-oriented version also will locate many sensible feedback and walkthroughs within.
* specifically, visible simple builders who are looking to transition to C# programming, yet lack a company take hold of of object-oriented programming rules, will locate this e-book a very good start line for his or her trip into C#.
The ebook includes a primer in Appendix A that discusses a few primary procedural programming strategies.
<h3>Table of Contents</h3><ol> * evaluate of Object-Oriented Programming
* Designing OOP strategies: deciding upon the category constitution
* Designing OOP options: Modeling the article interplay
* Designing OOP ideas: A Case examine
* Introducing the .NET Framework and visible Studio
* growing sessions
* developing type Hierarchies
* imposing item Collaboration
* operating with Collections
* enforcing the information entry Layer
* constructing home windows purposes
* constructing internet purposes
* constructing and eating WCF providers
* constructing the OSO program
* Wrapping Up
* basic Programming thoughts
* Exception dealing with in C#
* fitting the necessary software program
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Extra info for Beginning C# Object-Oriented Programming
Not all applications use all elements, but you should be aware of the different options. indd 20 8/31/10 2:42 PM Chapter 2: Think Cocoa! 21 The spacing of elements within windows is also standardized. Standards for margins, positioning, grouping, and justification are listed in the Apple Human Interface Guidelines. 1, are weighted so that they appear centered in the window, but aren’t simply center-justified in a mechanical way. Fonts are partly standardized. Most applications use the system font, but you can allow users to select other fonts in certain circumstances.
It’s not unusual to use Cocoa to create a user interface, Core Graphics to draw dynamic elements in the interface, and Core Animation to animate the graphics. There is also some duplication between layers; for example, you can play sound using the Core Audio or Audio Toolbox layers. This may seem redundant, but these layers offer different features. Audio Toolbox implements simple file player objects with limited features, while Core Audio includes more complex objects that are more difficult to work with, but can be used for more challenging applications such as real-time sound synthesis.
But these mixed applications are still considered “Cocoa applications,” as long as they create a Cocoa look and feel, and are organized around interacting objects and events. NOTE This book concentrates on Cocoa, but introduces key elements from other libraries. Even though technically they are not included in Cocoa, it’s difficult to develop Cocoa applications without being familiar with them. indd 8 8/31/10 2:42 PM Chapter 1: Introducing Cocoa 9 Profiting from Cocoa Developers can learn Cocoa for both fun and profit.