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Download e-book for iPad: Beginning iOS Programming For Dummies by Rajiv Ramnath

By Rajiv Ramnath

The final beginner's consultant to programming within the iOS environment

The Apple App shop is a gold mine for builders, yet with extra apps for the iPhone, iPad, and iPod contact being additional each day, it?s necessary to have an outstanding programming starting place to create the easiest apps attainable. If you're wanting to research the bits and bobs of iOS programming, this is often your booklet. It teaches object-oriented programming in the iOS framework from the floor up, getting ready you to create the following great iPhone or iPad app.

Get a deal with at the iOS framework, object-oriented most sensible practices, and the Xcode programming atmosphere, then realize the best way to create easy interfaces, use libraries, create and expand items, and extra. no matter if you're simply beginning out in programming or in basic terms new to iOS, For Dummies is the fitting beginning.

• specializes in educating object-oriented programming in the iOS framework and contains most sensible practices for construction apps which are effortless to debug, evolve, and maintain
• makes use of uncomplicated examples to illustrate object-oriented programming output within the iPhone surroundings whereas instructing real-world programming innovations and applications
• presents a radical figuring out of the framework and object-oriented ideas to aid starting programmers make optimal use of iOS
• Covers operating with the Xcode surroundings and storyboards; developing easy interfaces; utilizing libraries, features, buildings, arrays, and guidelines; and growing and lengthening objects

Beginning iOS Programming For Dummies is your ordinary advisor to getting began with iOS programming.

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The phases and stages of a software development lifecycle (SDLC) To understand how to design processes, you must understand process phases, which are a high-level categorization of process activities organized by common intent. Many of these activities involve object-orientation. Here are the phases and their relationship to object-orientation: ✓ Requirements identification: This is the phase where you identify some of the who — the people affected by the software, such as users, the sponsor, and so on — some of the why — the problem to be solved and the business case — and the what — the features of the solution.

They’re simply a place to start your design. The Model-View-Controller (MVC), shown in Figure 2-1, is a well-known design pattern in applications, especially web applications. This pattern isolates the application’s domain logic from its user interface so that these two very important components of any application can be designed, implemented, and maintained separately. The logic of playing Tic-Tac-Toe based on the rules of Tic-Tac-Toe is the domain logic of the Tic-Tac-Toe application (the model).

Kitchen WaterBoils]); //keep looping till the water boils [Kitchen PourWaterFromKettleIntoTureen]; wait("15 minutes"); For (i=1; i<= NumberOfBowls; i++){ [Kitchen PourSoupFromTureenIntoBowl:[Bowls objectAtIndex:i]]; // Pour soup into the ith bowl } NSLog("Enjoy Soup"); } // End Recipe MakeBouillon ... @end Did you notice that the two programs have similar steps (this was deliberate, by the way)? Given this similarity, chunks of code can be reused. [Kitchen WaterBoils]); //keep looping till the water boils } // Method BoilWaterInKettleOnAStove Once this procedure is ready, you could use it in the two recipes.

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